I had not dealt much with the LSL permissions rules. But recently, of particular interest to me has been the granting of permissions to animate one’s avatar.
In a chair type object, be it a cube, a library chair, or a carousel horse, the granting of permissions to animate the avatar is automatic. However, it is still necessary to request those permissions in order for it to work.

My scripting of furniture has been focused on providing multiple animations, Having good positions for those animations, and making the animations rotate randomly after standing up.
My greatest obstacle, so far, has been getting good sit target positions, especially when using sculpted prims in furniture.
I have just finished new scripting for our San Jose informal meeting sofas. As I was having problems editing other pieces of scripting to suit our San Jose, I dropped that and took everything I have learned so far (plus an hour or two of additional study) and wrote a new script from scratch from beginning to end in about an hour. Then I redid all the llSitTarget parameters for the five seats of the San Jose.

Then I sighed.


April 19, 2008

Just as I was working on the sitting anims for the Berlin chairs and needed to look up something ont the SL wiki, my feedreader announced a new video tutorial by Torley Linden on – guess what – animations!

Our goal for GREENE concept furniture is to be different from other manufacturers. This not only goes for Invanova’s designs, but also for the animations inside our products. Even though the animations sold by Pillow Talk or Bits’n’Bob are among the finest available in SL, it can get boring to see the same poses over and over again. That’s why poses for GREENE concept furniture get developed from scratch, instead of resorting to stock poses.

We also decided to have the overriding priority of the animations set low, in order to allow the typing animation to still be visible. Especially for the “social furniture”, that allows to sit multiple avatars for meetings or gossiping, the typing animation is an important visual clue. Those who don’t like it can easily turn it off within SL.