When prims go bad

July 20, 2008

I was building a toaster the other day. It was composed of about nine prims, all providing various functions.
I decided to make the whole thing physical, just to see how it would rest on a table. It rested a little bit above the surface because some of the prims had a 50% path cut.
Something distracted me for a bit, I don’t remember what, and when I got back to the toaster I had forgotten that I had made it physical. I decided I wanted to change how it was linked to change the actual link numbers. When I unlinked the toaster, it flew apart with such velocity that some of the pieces were not contained by the room I was in and I had to go looking about for them.
Thank goodness for ‘Select only My Objects’.